I was supposed to launch a book last week.

I was lost.

I was supposed to launch a book last week.

It was called Gaming for Fun and Profit, and it was about how to make money streaming video games on websites like Twitch.tv and YouTube. It was originally going to be supported by a website, CharityStreams.com, which was going to empower people to use the knowledge they gained from the book as a way to raise awareness for causes they believe in.

I’ve been working very hard on these things for the past year, and I’ve decided to shelve them both for now.

Yet again, I lost sight of what I truly want to be doing: making video games. I saw dollar signs in this idea and was chasing money, not happiness.

That’s not a way to live.

90% done w/ writing it and I was miserable. I knew that after writing came all of the promotion. A week before launch, I had a conversation with an entrepreneur colleague of mine that went something like this:

  • Them: “What have you been working on?”
  • Me: My GfFaP book and CharityStreams.com.
  • Them: “What happened to making video games?”
  • Me: I’ve been working on this and then I’ll switch to making video games.
  • Them: “Between writing the book, promoting it, building out and managing CharityStreams.com, on top of having a day job and spending time with friends and family, when will you have time to make video games?”
  • Me: Well…uh…
  • Them: “Do you want to make video games or do you want that book and website to be your business?”
  • Me: I…want to make video games.
  • Them: “Then why are you spending so much time working on this other stuff when that’s not what you want to do?”

Of course my first reaction was “I’ve already put so much time into it, it would be a waste to not keep working on it,” but that’s the sunk cost fallacy. The worst thing I could do right now is keep working on it. I need to stop and shift focus to what I really want to do: make video games.

  1. I want to build a company I can operate from my laptop from anywhere in the world.
  2. I want the freedom to wake up and go to bed whenever I want.
  3. I want the freedom to go wherever I want, whenever I want.
  4. I don’t want to be held down by an 8-5 job.
  5. I want to make video games that make people happy.
  6. I want to help people learn how to make video games in a better way than I learned.

Which is why I’m shifting my focus to work on GarrettMickley.com and game development. The future of this blog+newsletter will be focused on discussing the design, development, business and marketing of video games.

For those who made it here from IndieGameDev.Club, that site is going on hold until later this year. GarrettMickley.com and this blog+newsletter will handle everything that site was originally supposed to be, and later on in the year I’ll be building a community for game designers and developers at IndieGameDev.Club.

If you would like to join me on this journey: awesome! I’m excited to have you here.

Starting next week you will be receiving emails about my journey in game design and development.